Senior level concept artist with 7+ years of game industry experience creating original character, environment, weapon and prop concept art for various projects and problem-solving for art teams. Companies include Firewalk Studios, Sony Playstation, Skydance Interactive, Ironwood Games, and animation studios such as Shadowmachine and Dreamworks TV. Proven ability to save time for other teams using turnarounds, paintovers, animation sketches, iterating, and cross-functional collaboration.
- Promoted to Senior Concept Artist in 2022 (formally 2023) due to outstanding performance as a character-focused Concept Artist
-Took ownership over specific finished character designs and collaborated with other art teams to translate 2D designs into 3D successfully. Collaborated on character animations, poses, VFX, and created callouts to successfully translate the design.
- Took on more leadership by offering more critique to all concept artists, representing the art team with the knowledge of the game’s art style, and collaborating with stakeholders.
- Worked under the Art Director, Lead Concept Artist, and Senior Concept Artists to create characters, props, environments, weapons, and MTX content that fit into the set art style and world and flesh them out more.
- Designed countless characters from blue sky sketches to iterations to final turnarounds. Created weapons, abilities, callouts, and MTX designs for the characters.
- Created the most popular character according to outside market polls in 2023 (It-Z), who was based on a very quick sketch done while starting at Firewalk.
- Learned hard surface and weapon design much more in-depth and substantially upgraded skills.
- Worked under the Art Director, Lead Concept Artist, and Senior Concept Artists to create characters, props, environments, weapons, and UI content that fit into the set art style and world and flesh them out more.
- Worked with Skybound Entertainment through the Creative Director and Art Director to create character and enemy designs that fit into the world of “The Walking Dead”.
- Worked as the main source for art content and feedback while the team was out an art director.
- Collaborated with the Art Director and fellow artists to create an art style that fit the project and was usable in VR.
I rendered Warhammer icons for Privateer Press games.
I created character ideations and final renders for the Kickstarter game project "Aberford": a 3rd person melee zombie game set in the 1950's. The characters were based on 1950's housewives from their lifestlyles to their fashion, each with their own personalities and in-game strengths and weaknesses including play style, weapon use, speed, strength, and more.
Created character and environment concept art and assets for the PC/Ipad/Iphone/Android/PS4 game "Whispering Willows".
Illustrator for the card game "Infinity Wars". I illustrated 6 cards that feature creatures and human characters from different factions. I animated each illustration in a loop using After Effects. I used cultural references for all of my illustrations.
I created concept art as well as fully illustrated backgrounds for various clients including children's books and shows. Clients included Disney, Hallmark, and Smokey Bear.
I created apparel illustrations for clients such as Nickelodeon, Lucas Arts, Cartoon Network, and more for retailers like Target, Wal-Mart, Urban Outfitters, and Hot Topic. Some art was original and hand-made traditionally and digitally, some used client assets.