Amanda Kiefer
Amanda Kiefer
Senior Concept Artist | Illustrator
Seattle, United States

Summary

Senior level concept artist with 7+ years of game industry experience creating original character, environment, weapon and prop concept art for various projects and problem-solving for art teams. Companies include Firewalk Studios, Sony Playstation, Skydance Interactive, Ironwood Games, and animation studios such as Shadowmachine and Dreamworks TV. Proven ability to save time for other teams using turnarounds, paintovers, animation sketches, iterating, and cross-functional collaboration.

Skills

Concept ArtEnvironment DesignIllustrationCharacter DesignWeapon Design

Software proficiency

Maya
Maya
Illustrator
Illustrator
Photoshop
Photoshop
Procreate
Procreate

Productions

    • Video Game
      Concord
    • Year
      2024
    • Role
      Senior Concept Artist
    • Company
      Firewalk Studios/Sony
    • Video Game
      Concord
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Firewalk Studios/Sony
    • Video Game
      The Walking Dead: Saints & Sinners
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Skydance Interactive
    • Video Game
      PWND
    • Year
      2017
    • Role
      Concept Artist/2D Artist
    • Company
      Skydance Interactive

Experience

  • Senior Concept Artist at Firewalk Studios/Sony
    Bellevue, US
    June 2023 - October 2024

    - Promoted to Senior Concept Artist in 2022 (formally 2023) due to outstanding performance as a character-focused Concept Artist

    -Took ownership over specific finished character designs and collaborated with other art teams to translate 2D designs into 3D successfully. Collaborated on character animations, poses, VFX, and created callouts to successfully translate the design.

    - Took on more leadership by offering more critique to all concept artists, representing the art team with the knowledge of the game’s art style, and collaborating with stakeholders.

  • Concept Artist at Firewalk Studios/Sony
    Bellevue, US
    February 2020 - June 2023

    - Worked under the Art Director, Lead Concept Artist, and Senior Concept Artists to create characters, props, environments, weapons, and MTX content that fit into the set art style and world and flesh them out more.

    - Designed countless characters from blue sky sketches to iterations to final turnarounds. Created weapons, abilities, callouts, and MTX designs for the characters.

    - Created the most popular character according to outside market polls in 2023 (It-Z), who was based on a very quick sketch done while starting at Firewalk.

    - Learned hard surface and weapon design much more in-depth and substantially upgraded skills.

  • Concept Artist at Skydance Interactive
    Marina del Rey, US
    October 2016 - February 2020

    - Worked under the Art Director, Lead Concept Artist, and Senior Concept Artists to create characters, props, environments, weapons, and UI content that fit into the set art style and world and flesh them out more.

    - Worked with Skybound Entertainment through the Creative Director and Art Director to create character and enemy designs that fit into the world of “The Walking Dead”.

    - Worked as the main source for art content and feedback while the team was out an art director.

    - Collaborated with the Art Director and fellow artists to create an art style that fit the project and was usable in VR.

  • Icon Artist at Broken Egg Games
    Chandler
    April 2015 - June 2016

    I rendered Warhammer icons for Privateer Press games.

  • Concept Artist at Sketchy Panda Games
    Orem
    July 2015 - October 2015

    I created character ideations and final renders for the Kickstarter game project "Aberford": a 3rd person melee zombie game set in the 1950's. The characters were based on 1950's housewives from their lifestlyles to their fashion, each with their own personalities and in-game strengths and weaknesses including play style, weapon use, speed, strength, and more.

  • Concept Artist/Illustrator at Night Light Interactive
    Van Nuys, United States of America
    September 2013 - December 2014

    Created character and environment concept art and assets for the PC/Ipad/Iphone/Android/PS4 game "Whispering Willows".

  • Illustrator at Lightmare Studios
    Queensland, Australia
    May 2014 - August 2014

    Illustrator for the card game "Infinity Wars". I illustrated 6 cards that feature creatures and human characters from different factions. I animated each illustration in a loop using After Effects. I used cultural references for all of my illustrations.

  • Illustrator and Concept Artist at Animax Entertainment
    Van Nuys, United States of America
    April 2013 - December 2014

    I created concept art as well as fully illustrated backgrounds for various clients including children's books and shows. Clients included Disney, Hallmark, and Smokey Bear.

  • Graphic Designer/Illustrator at Fifth Sun Graphics
    Chico, United States of America
    June 2010 - February 2012

    I created apparel illustrations for clients such as Nickelodeon, Lucas Arts, Cartoon Network, and more for retailers like Target, Wal-Mart, Urban Outfitters, and Hot Topic. Some art was original and hand-made traditionally and digitally, some used client assets.